The code being open leads to fragmentation instead of collaboration. Saying floating blocks in Minecraft do not make sense is like saying that buying weapons through screen overlay in Counter-Strike doesn't make sense because it is unrealistic.Ġplayer wrote:That's also what is wrong with almost every FS project. Game rules do not need to make sense in context of rules of another game (which reality is). Given near-zero C++ runtime reflection capabilites, it is nigh impossible to write something like ModLoader, so I'm praising the Lord they made Lua script modding.Īlso, almost every thing you claimed to be not having sense is pretty much OK. Imagine how could it have been if every mod on Minetest forums were another fork of Minetest adding one or two features. That's also what is wrong with almost every FS project. That would be great and will force us to use fences and blocks to make mines to be sure that you are safe. Damage dependant of falling blocks weight and amount. A whole bucnh of stone falls on you you take damage from the stone falling but you appear over it (you have managed to get out of there). Imagine being in a cave, you see an ore in the ceiling, you mine it, and you are taking out a key part of the caves ceiling. That would allow a C programmer to have his own MineCraft clone starting from this basis and correct Mojangs errors (beacon checking all entities? watter being stopped by a sign? floating blocks? gravity affected blocks turning into items if landing on non-opaque blocks? gavity affected blocks falling on your head and not taking damage (except the suffocation damage)) There are tons of things that don't make sense in MC that I would like to be more real. That's the point, it's in a very unmature stage but is LGPL, what means that you can copy the code while your product also extends that LGPL license. Still, I'm pretty amused of how far it got in the last half an year. There's also mod that adds Mesecons, "thing like minecraft redstone", but looks more like some half-assed version of Integrated Redstone, featuring a variety of logic gates for example. There are mods that add particles support or decend inventory alongside with mods that add things like water pumping. Modding community around Minetest is very strange, too. Last versions are starting to overcome this though, so I'm looking forward to what they will make next. 0player wrote:While this project certainly has some potential, it's still very immature in the sense of looking like Minecraft ripoff.
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